Building a Combat Encounter Edit
- Decide budget. A fair encounter has a budget of 400 points, you may deviate from this to reflect easy or difficult fights.
- Divide budget. An average opponent is 100 points. While you could always run combats with 4 average enemies, this would be dull. Vary the combination of weak/strong foes, as well as foes with different fighting styles appropriate to the situation.
- Establish the terrain. A sniper atop a shear canyon ridge is far more dangerous, and interesting, than one lying on an open plane.
Running an Encounter Edit
- Determine initiative order by comparing Acrobatics rolls. Proceed from highest to lowest. Individuals can delay their turn until after another takes their turn or until specific conditions are met.
- Each character can move (usually up to 6 spaces) and attack once each turn.
- Any items left behind or on defeated enemies is usually scavenged by the victors.
- After every 10 combat encounters, a player can choose a new combat ability